What holds me back there is more complicated, including a reluctance to depart from how navy SHOULD be, vs what the game favors in practice (sub or destroyer spam or massed Naval Bombers). I play HOI4 since it came out but back in the day navies had metas like only battleships or extremely overpowered undetectable submarines so it was always very easy but by now all of these (hilarious. AFAIK, if you got 2 destroyers to every CL, your CL are only going to get hit 1/3 of the time. Report. Spam submarines and tell them to convoy raid off your coast. You don’t need lots of torpedo destroyers. The cruisers kill enemy screen ships. You can set. I've never been great at the naval side of HOI4 and haven't played a. Heavy Battery II. More speed and lower visibility is always good. So subs in convoy escort are very effective at resisting convoy raiding subsFor your particular question (naval supremacy) you need to have more weight of ships on missions in a sea zone. With 9 mot and 3 mot art motorised division and 14/4 marines art with deep battle doctrine and operational integrity. And as a Minor that is a problem. This assumes you actually have obsolete 1936. Support artillery: Basically free soft attack bonus to your divisions. Morale an important program for improving the cooperation of human subunits. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…Here you can add ships with specific types to build your own fleet and you can even create task force templates which you can load. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. Generally, you do not need SPG with heavy or medium tank divisions. However I have tried tactics with torpedo bomber and cheap destroyer spam and I got there. Which can be sometimes the case because of the longer range of the tactical bombers. If you’re fighting in the Pacific, build fleets with ~4 CVs, some screen (I prefer CL), and some capital ships. The attention this task entails obviously depends on which country the player is controlling. The AI doesn't. This gives you ratios of ~45. CL spam is beyond stpuidly effective. The engine keeps them fast. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. So! (2. These are definitely used in conjunction with. 385 Mar 29, 2019; Add. this division is the most efficient. The most one could expect is that more anti air means that a ship would take around 30 naval. I just naval bomb it out of the water without much effort. Although with hundreds of dockyards you could produce so many subs that you can just overwhelm your enemy but then fleet size may become an issue. The backbone of any strike force is the battleship. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Next, there is a specific limit for the number of equipment you cant type. Light cruisers, especially with the Escort Fleet designer, are in my opinion the best ships for raiding or escort/screening. -2 (4) Line Artillery Battalions -1 (2) Heavy Tank Destroyer Battalion (heavy because it adds the most armor and doesn't slow them down) Engineer Company, Recon Company, Signal Company, Field Hospital, Logistics Company. 3x. could be destroyers or light cruisers, both work in sp but mount only light attack on them. 1. 5 production per day. The key to China is not to faff about in the first year and a half/year and three quarters or so that you have. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. By the time an enemy destroyer gets lucky and sinks a sub, you will have already sunk several divisions worth of troops. 2. If you want torps for some reason, make a few torp dds. First I tested out land based naval bombers vs ships. If you are going to ship troops stack your subs and hope for the best. . Also why does the ai when its focus is finished automatically go to the Plane production continuous focus no matter what. Barbarossa and No Step Back. The Ai cannot handle it. for the low price of just 85 XP! As an added bonus, get a way to ramp up your army to a million men for just 5 XP extra! Limited time offer. M8oMyN8o. LOTS of SPG's, Artillery, a few TD's (for Piercing if the enemy tries their own. DD and Naval Bomber spam. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. Double line at in Divisions, move them around to counter armour. Carlcarl1984 • 2 yr. Smaller ships like Destroyers and Destroyer Escorts could be produced MUCH more quickly, and with the latest designs (just like how, in-game, your Battleship III/IV designs aren't likely to be finished soon enough to influence the war- particularly if you focus research on land equipment: whereas you can deploy tier III/IV light cruisers and. Maybe if they expand on the trade and supply system, then navy could become more worthwhile. Created by The WarSimmer. Also flanking and encirclement. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. Works best if you have yellow air. Anti-Air II. I have 500 hours on the game, mostly in multiplayer focusing on Navies since I cant micro ground forces very good. Set them to convoy hunt. The carriers covered the Mariana's, PI Sea, Bismark Sea. Bait them into encirclement or just out murder them. Any help would be much appreciated. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. One transport plane can support a weight of 2. EG: you have 1940 destroyer hull tech done, while your 1940 light cruiser hull is in progress. 1. if you spam these torpedo destroyer as your. - When your fleet meets and enemy fleet they begin a naval battle. Heavy Cruiser can do a great job at giving shore bombardment bonus to your ground troops. [41] Subs are fine for playing defense and raiding convoys, but they no longer give sea control to allow invasions. For example: 'Matilda LP'-tank with improved Armor and Main Gun and name it. At the start of the game, each country will have a. Go to hoi4 r/hoi4 • by. I have played against sub 3 spam and don't find it any different or that much harder to kill than sub 2's. Given this purpouse it shouldn't have engineers, recon or military. The advice given seems to be the current standard. In effect, this mod makes carriers weaker. we will not be talking about anti submarine warfare in this guide. Destroyer Hull: 1x. Start your initial construction by building 2 civilian factories in each of your 80% Infrastructure states. Construction 1. . In Kyushu you can only build 1, so add a 3rd factory to Tokai. With 1940s tech. In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). Destroyers > Submarines > Light Cruisers > Air > Capital ships > Screens. If you want to hunt surface fleets, you ll need at least 30 subs i would say. Overall against the AI its viable, but adding some CLs will help a lot. Type A fleet is the lazy bastard approach. there is a lot of info left out for the sake of time. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. . In either case, try to spam tons and tons of infantry using Mass Mob, make some sort of AT template, TDs or AT to counterattack enemy tanks that come through, and. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. Add this ship to your fleet to get insane kill ratio against the AI. Lets look at some IRL examples. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. Good light cruisers are excellent uses of. Nothing overpowered, but a respectable amount nonetheless. If this is not an option, the cheapest and easiest way to get a competitive navy is the spam out 1940 light cruisers with as much light attack as possible and 1940 destroyers with as much torpedo attack as possible. 5. The cruisers kill enemy screen ships. Tech: *Research towed artillery immediately to get the line gearing. The Ai cannot handle it. Screen on Battle Fleets are cannon fooder, send them back to repair at half health. I alternate between those two, recruiting. This thread is archived. Pretty damn cheap for its effects. The destroyer design should go along with the design of your other ships. If your ship designs are strong and your air support is good, you should do decently, at least enough to get 50% in the channel and launch an invasion. 1; Reactions: Reply. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. Operating in squadrons of 6 on convoy escort. If you must build ships, just mass light cruisers/destroyers and a few subs. " Upgrade the things you want to upgrade and save it. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. Never miss a thing. It's a luxury problem but it can save a lot of unnecessary work, though. And while you'll obviously get more torpedoes from the task force with the CA, you're still only getting a 3:1 screening ratio in a task force with 4 capitals; whereas, with the CL, you have a 6:1 screening. These things kill screens faster than convoys. While the CA's rounds might hit harder, against a destroyer it doesn't make as much difference due to the lack of armor (particularly-given the lower differences between 6-inch and 8-inch HE shell. Way to expensive. 2 inch Mortar. Air Superiority is especially crucial as Germany. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. A grand total of over 1200 ships in all sizes was built; growing from 244,000 (1941) to over 2. AI often gets tricked into shoving all of it's fleet there to block the Channel from crossing, but in fact they get utterly bombed to the depths of the sea. . If you remove ships from a task force composition they will automatically split off and go into reserve. No one should ever make destroyers - they're absolutely worthless. Hawaii is 95 miles from California, and the Phillipines are 95 miles from Hawaii. More expensive than support artillery but can give a slight edge to the fodder divisions to have a chance in driving the enemy back. this is good but don't spam these as screens. Finally, use destroyers for your torpedo attackers. They're self-propelled and are fired from torpedo tubes carried by certain vessels that generally have a smaller displacement than a Battleship, with its primary. 1. Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. Reply. Poland and the Soviets now have hybrid trees that use elements from both the DLC and 56. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. For the record, my play style is usually just spamming naval mines because that's all I understand. Destroyer spam is the old meta. Whereas, if you don’t need many torp destroyers. 1, each battalion weighs 0. A. 65, which is about 21. TL;DR: TD is cheaper has more armor and A LOT more piercing than SPArty. So your best option are Destroyer's and Submarines. Go to hoi4 r/hoi4 • by DukeOfIncels65. It’s been awhile since I played and idk. Ardent scored one hit with her 4. Design/update the best anti-sub destroyer you can. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. #10. Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. Destroyer are great against sub, but terrible at surface warfare. Carlcarl1984 • 2 yr. Fourth, use the Raiding Fleet designer if possible. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. Referring to u/Emzation's post on r/hoi4 concerning the findings on new combat width meta, it concludes the templates with combat width lower than 12 and higher than 40 are impractical. subs joining also mess with the engagement ranges and lead to you. I've tried doing something similar and completely segmenting my army before, e. Most of the MGs/Mortars/Infantry guns only need 1. Suffice to say. Passive Sonar. But in reality other sun's will scare off raiders. Jun 28, 2016;Roach DD/light attack CL with SHBB-Roach DD is destroyer specifically made for its low price, it can range to anywhere from gun 1, engine 1 1922 DD to gun 2, AA2, Engine 2 1936 DD. #2: Surface detection and speed are key. RELEASED SGc - Save Game Converter - converts save games to XML format for easy viewing in freeware XML viewers. Start Building heavy TDs but dont use them yet. Sub 3s, Light attack spam, torpedo screen spam, etc. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). Reply. Destroyer Class: All-Around Destroyer. 20~ CLs cleared the entire US Atlantic fleet. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. Go to hoi4 r/hoi4 • by. Yes, adding super heavy TDs to infantry divisions is "best". Built more CVs for the fast strike force. Strat bombers and heavy tank divisions. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. It’s not exactly clear in. for me the destroyers have 1 dual purpose gun, 1 torpedo tube and 1 depth charge. 366K subscribers in the hoi4 community. Template 4. The US in the pacific, especially with the Base Strike Doctrine will be way more efficient with Light Cruiser as their screen ships than destroyer. 763 6. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). Heavy AA is really good, Heavy arty is really good, pick only light or medium arty, don't mix both like historical templates do. Only. So, right now there are 2 main metas for man the guns, spam sub 3s and bombers, or Light attack heavy cruisers and torpedo destroyers with tug boats. I usually go anti air cruisers (a cruiser that basically has as much anti air on it as possible), subs 3/4 and destroyer 2s with Sonar 2. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. 6% better. Subs for Convoy hunting fleets, CLs fleets (4 is enough if you use battle fleets to clear waters) for long range escorting and DDs fleets (also only 4 is enough, possible 1 CL and 3 DD) for short range escort. It's a game, after all. Torpedoes fire 1/4 (or 1/3 with trait) as quickly as other weapons, and are also less likely to hit. Naval bombers, subs. Your navy, whether over the course of years or in one decisive battle, can make the difference between humiliating failure and righteous success. I thought I'd just use paratroopers to get to North America, but distance from Faroes to Iceland is too long for my paratroopers. The maximum number is 999,999,999, anything higher than. Go to hoi4 r/hoi4 • by. You have 6k light tanks in stockpile. Putting one heavy tank destroyer in a 40 width infantry division can help hold any defensive line. Heavy tank destroyer variants will maximize these to stats in a single brigade. The CLs should be well-rounded with radar and even more than one catapult. During battle, they can form the bulk of a screening line to protect. Medium howitzer is very good. You should build up to 30-40ish dockyards and get 20 or so of these along with 30-40 roach (1 gun, max engine) destroyer 2s. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. The faster the screen is, the harder it is for the heavy gun to hit it. Look, the problem with naval combat in HoI4 is the same problem with land combat: Far too much of the tactical and operational levels of combat are abstracted and nonsensical. Maintenance companies are good on your armored divisions to reduce attrition losses. In this video I look over the potential new naval meta. In my current HOI4 MP game, Soviet heavy tank destroyers attached to a few select Soviet infantry divisions are killing German medium tanks at a 4:1 ratio. Light cruisers, especially with the. Tank destroyer doctrine is useful but it only buffs it for tank destroyers. Generally when people are building heavy cruisers with max light attack, they get paired with torpedo destroyer spam. One aspect of the gameplay that many beginners tend to overlook and pros never ignore is coastal defenses. for people curious: take all the sub focussed political advisors, just spam 36 subs from the start of the game at 20 dockyards (get 3 free with focus) then take the doctrine down the sub-unrestricted warfare branch (also with 3x 100% boost with focus) and put your subs to raid in any ocean, deep ocean and archapeligos cutting your entire sub collection in 10. You can mount between 0 and 2 on DD1 or DD2, 0-3 on DD3, and 0-4 on DD4. I'd say hoi4 community overestimates the. So that made me think 'maybe massed Light Cruisers and Destroyers would have actually been an defective. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. Description. This consists of destroyer spam where you mainly focus on light attack and torpedo attack, with just. Patrol = ships are out at sea searching for the enemy fleets and engage depending on engagement orders and enemy fleet strength. Target cost 5200-5300. r/hoi4. Mines. It depends on your country, but I think for Italy, if you want to min/max your country bonus, it would be best to focus on battleships/heavy cruisers with cheap destroyer screens. Best. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. ; About Hearts of Iron. Mechanized = low breakthrough, SPG = low breakthrough, tank destroyer = low breakthrough. Designed a 1936 destroyer: engine 2, x2 depth charge thrower, x1 light battery 1 and sonar 2… with no torpedoes, no fire control, and no AA. After the 5th their org should be down enough to run over. Never used tank destroyers, since the AI seems to love infantry and little else. Moderator. You might have to send them back to repair once, but once you send them in the second time, you should have complete naval superiority. As we all know ships in Hoi4 have been completely changed the old. These are the scout ships Reasoning behind light cruiser+torpedo destroyer spam: Light cruiser kills ship that die to light attack while your torpedo destroyers will kill ships that die to heavy attack. Set the fleet to convoy raid mission with: split. You don’t need a navy. Naval strike. In this video I look over the potential new naval meta. Nah, not useless. May 28, 2010 15. A place to share content, ask questions and/or talk about the grand strategy game…A shortcut to add_equipment is simply ae. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. Filling cruiser with "proper" heavy guns (not just a single to classify it as a capital) - is a counter to "light attack heavy cruiser" spam, actually. 366K subscribers in the hoi4 community. Cruiser "spam" seems to have taken that place, although some of the CC community seem to be testing ways to get more crew onto a cheaper hull (since ship crew is part of the calculation for how much control a ship gives). 68 Badges. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. Medium battery vs light battery. You can put groups of DDs on Invasion support to have them tag along with the troop transports. Because you have to heavily rely on your Tanks and their breakthrough value to accomplish stuff. If you want to do navy the universal ships are light cruisers. Playing the UK in a multiplayer game, it's 1944 and the German Navy has been pumping out more than 10 submarines a month it seems. This video gives a basic explanation of destroyers, their possible applications & relevant templates. AI has no answer to sub 3 spam. The counter to carrier spam is spamming more carriers than the enemy. The thing this division is good at is attacking heavy defenses, realistically to soften it up before a armored breakthrough. III & ML 4. What you want is for your infantry to be able to hold long enough against tanks so. Which makes them much more difficult to sink. 7 Infantry + 3 Heavy Tank Destroyer with updated Gun (+5):. Each paratrooper unit has a “weight” given by its template. Go to hoi4 r/hoi4 • by Mobius1424. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. Our first focus will be "Purge the Kodoha Faction". . It's the meta for a reason. Then the torp destroyers kill enemy caps. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. Here is a raw comparison: Plane type (100x). For example: 'ae 100 infantry_equipment_1'. Stack at least 8 divisions per tile. This guide is based on the naval meta of hoi4 multiplayer. Red variants in the picture means the ship is a capital. If air isn't an issue then it's between all main guns and dual torpedoes. and lost the Fuso to the USN destroyer screen. For better or for worse, magazine. Submarine Hull: 0. Contents. Kaisha. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Toggle signature. All DD start with 1 DC attack, and the modules can add 8/12/16/20 attacks depending on tier. Now all of them can pierce it, I end my anti-tank gun production because its useless. This is the most important part. And of course the piercing. Bay's Plane and Naval Unit Scale Mod makes several graphical ONLY changes to HOI4. Heavy tanks can mount the same cannons AND they have more breakthrough. . Part of the goal of these metas, btw, is to compete effectively on the seas without having to overbuild dockyards. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). The problem the USSR faces is building up enough of a meat shield to hold back or slow Barbarossa until it can build up forces for a counter attack. netherdraku • 4 yr. Destroyers. Fourth, use the Raiding Fleet designer if possible. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. You pair this with patrols. Have naval bombers over all air zones in the Mediterranean. I feel like an armor system would counter destroyer spam. So first lets talk about the add_equipment console command, for everyone, this is a slow, annoying, and sort of the wrong way to do that. or spam naval bombers and kill the entire british fleet after a while. 43. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. There is no point in adding more than three main batteries. Win. . Personally for me CLs are the winners of this update, in a flashback to the game’s. . a other light cruisers + destroyers and allow the capitals, heavy cruisers & carriers to be destroyed by anything that breathes on them. Essentially, all Capital Ships would gain a small number of additional attacks (2 for Heavy Cruisers, 3 for BC/BB, 5 for SuperBattleShip?) with less damage and (much. Discord! me on Patreon! me on Twitter: is the counter to submarines, as well as carriers as it is faster then the carrier, aircraft have very low chance to score hit on the destoyer and the destoyer carries torpedoes so if it get close it will have a very good chance at sinking the carrier. Testing anti air. My patrols rather rapidly depleted the Japanese stock of DDs and submarines. 1936 Destroyer Hull. Capacity divided by consumption. Never miss a thing. r/hoi4 • I wrote a program to calculate every singe possible tank, give me your stats and I'll tell you the cheapest tank that fulfills them. Attacking is easy. variants) that can be produced by dockyards. The new meta is light attack light cruiser spam OR light attack heavy cruiser with roach destroyers with 1 torpedo. That makes "super marines", thus the name "space marines" from warhammer 40k. Heavy tanks can mount the same cannons AND they have more breakthrough. In my Germany game i got 2x superheavy battleship (upgraded full slots ofc) after 2 years of building time by 1942, some heavy cruisers and plenty of AA/submarine hunter. Mixing both tanks has big advantages in production costs, training, supply and fuel as well as scheduling when things are available. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. A Heavy Cruiser and a few Light Cruisers will eat a 6-Destroyer sub patrol. Battleship can do it better, but you might. If you cannot afford to build BBs to counter enemy. Now compatible with 1. I wouldn't produce more then 8 of them for the beginning of war. Escort Carrier - 1 flight deck, AA, Radar is you want, carrier 1 engine. Maybe AA to help vs bombers. The United States Navy ended the war as the worlds largest and most powerful navy - a title they have stubbornly clung to since then. But. Are you sick of torpedo-destroyer spam and other naval metas? they take no skill and crush well. L. Maybe try modern sub and destroyer spam with radar assistance? If you set subs to patrol and convoy raiding while you have destroyers as strike force, with maybe some subs and destroyers setting mines, you should be okay for naval invasions. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). increased number of convoys covered by each destroyer on escort from 10 to 12. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. All Hail Him, The Secret Master. III DEMS & SBML two-inch mortar. r/hoi4. Destroyers are sub-killers, screen number and torpedo damage (due to numbers). -Super Battleship / Carrier style. Many-player Macro-Micro WW2 game: HOI4 /pre-- WW1 Global grand strategy game: Pride of Nations Favorite Game I may never have time enough to play thoroughly: CK2.